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    Monday, June 7, 2010
    It's been a while since I've done a post here, so I thought I'd regale you with a tale of my survivor from Urbandead.com. If you're into text-based browser games, then this is probably one for you.

    Excerpt from Shoujin's Journal
    Monday, July 17th - GST unknown

    It's hard to find paper or a blank book without someone having pulled out the pages for paper. Thank god I found this book in decent condition.

    It's been a few weeks since I woke up in my hospital. Apparently, I've got amnesia as to how I got there. I remember I was a doctor, I remember my training but everything else is a blurry mess. I guess having to deal with all the bodies, both dead, alive and in between has had me stressed out for most of my life.

    One thing I will say about becoming one of them... it's a very... cold... cold existence. Thanks to the idiots of Necrotech, I remember everything... I saw what I did. I remember everything!

    . People around here just tell me "Ignore it... You're alive, and you're a doctor. So do your job." I've been doing it, but apparently I've taken the precaution of carrying guns around... a lot of them... Pistols, a shotgun and now a crowbar... I find I'm kind of tired of running around, smashing my hands against the barricades just to get in. If anything, the only blood that I've drawn is from myself.

    That kind of changed when I found a zombie lurking around in front of a building. How I found it is a little fuzzy, but I think that poor mutated bastard has more of a headache then I do now. After a few swings and dodges, I finally smashed the beer bottle I had been drinking out of across its head. And just today, I tried to empty all of my pistols into another zombie, only to wind up punching it across the face. Both of them looked a little stunned and that's when I made my escape.

    I've been hanging around with some other survivors, but as far as I'm concerned, I need to keep on the move. Last night, the Maine Building itself went dark as a few of the people that I'm with were watching. We heard some groans and then nothing. We didn't bother checking - either they ran out of fuel and are safe, or they've all been taken.

    Better safe then dead, as far as I'm concerned, but I've got a long road ahead of me. I found a hospital, but it's barricaded so much that I can't even get in before some zombies would come for me. I've seen people running around, jumping over buildings to get inside. Some of them scare the shit out of us at times. Running out of paper now, so I'll say this - I'm trying to learn and I'm learning as best I can, but these damn... people... zombies... whatever they are anymore... They're making it hard.

    Lurch yourself to UrbanDead.com if you haven't and make yourself an account. Live or be undead; start as a corpse or one of three different survivor classes, each with three different occupations.
    Tuesday, May 25, 2010

    Ah the glory of space warfare. I've been playing Netrek recently because of my disappointment with star trek online. This game has got was most online games lack. GAMEPLAY! As simplistic as the graphics are the game itself handles like it should, you can chose from a multitude of ships, beam up, beam down, bomb and anything else a captain might need to do. The controls though are for those willing to tolerate a complicated game. For someone like me it was a matter of minutes before I had all the controls figured out. It's free and it's for trekkies/trekkers like myself. Consider it a form of arcade stratagy multiplayer action as if it was a game boy version of starfleet command.
    Tuesday, May 4, 2010
    YSflight - Arwing problem.

    Modding can be fun.

    As i depart to head out I must take a moment to talk about the arwing. Recently I added it to my YSflight compilation of aircraft and with a few tweaks i had it pretty close to what I think the real thing would be like. This thing can accelerate and decelerate at without any trouble and generally makes the realistic aircraft the game comes with look like 3rd world country biplanes.

    Well i couldn't let my whole game become unbalanced so i fitted 747's with a multitude of gun turrets and armor to simulate battleships... or something. Then I unleashed my iron armada against them. As it turns out the arwing is perfectly suited to deal with the task. So.... I threw in some VF-01's and let them take care of it. with a little patience this game is whatever i can make of it. Anyone who ever wanted to run a flight sim server should know that you can make server specific mods to create any air combat experience you want.
    Sunday, May 2, 2010
    Well, for those of you on Twitter & Facebook that play Spymaster, and those of you that don't, it seems the creators of Spymaster, Irata Labs, have put the game on hiatus. Access to the game has been closed pending its second day of inactivity.

    Could this be a bad thing? Or is Irata Labs doing some much needed maintenance on the neglected game? Apparently, the news is not quite so clear - News Corp. Buys Irata Labs

    From the looks of things, those spymasters could wind up with a better game, or some serious spam. Including myself.

    Oh boy...

    - Shoujin
    First of all, I'd like to ask the people that have subscribed to us... Why haven't you deleted us yet? And secondly, thank them for not deleting us.

    There's some things I haven't done recently between disappearing and reappearing. First of all, props and major kudos to Aika, blogger extraordinaire from Kawaii Time and Beautyscape for her work on changing our generic layout to something more gaming oriented.

    And I'm disappointed, yet not surprised, at the amount of conversation surrounding the last post. I would've thought more conversation would've been stirred, but high hopes and all that. Eh... Que sera.

    Some good news for those of you still with us, there'll be a new member coming to this blog. He's been a gamer on the lower end of the gaming spectrum, but often time, the best stories are ones shaped by players themselve. So said the brilliant Will Wright, creator of Maxis himself during at presentation at the GDC when revealing Spore, but I digress now.

    Back to the topic at hand, our new add-on is dubbed Backfire. Insightful, if not a little crazy, he's one of the guys that enjoys freeware, classic and pen & paper games. Plus, if it's Star Trek, you'll bet he's had his hand in the jar. So what's so good about him? Well, he's one of the guys that got me into the Black & White series by literally giving me the game years ago. Now that's friendship amongst gamers right there.

    Welcome aboard, Backfire.

    Contact

    Shoujin_Zeraf

    Email - chaos_last@hotmail.com
    Youtube - ShoujinZeraf

    Backfire

    Email - backfire357@hotmail.com
    Youtube - Backfire357

    About Shoujin

    "God forbid, not another gamer."

    Yup, that's me. I'm a gamer of the fine arts of RPG, FPS and RTS.

    For those reaching for Wikipedia:

    RPG - Roleplaying Games
    FPS - First-Person Shooter
    RTS - Real Time Strategy

    My Bio

    My name is Chris, age 24 and quite an avid gamer. I have a mild following in web design and an interest in game programming as a career.

    My first PC was given to me when I was 11 and my first console was a NES when I was... 5? I still remember blowing out dust on the NES cartridges just to get them to work.

    I'm somewhat sedate when it comes to supporting the whole anti-corporate gaming movements. It's not that I don't care, believe me, I just don't see how small groups are going to bring down corporate giants.

    I "tolerate" EA's presence in the gaming market; mainly, due to the buyouts of Westwood Studios, Bullfrog Entertainment, Lionhead Studios, Mythic Entertainment, Maxis Entertainment and god forbid any other company with a decent reputation before EA got their hands on them.

    Amazing how far EA has come from the C64 days with M.U.L.E.

    About Backfire

    From Dusty himself:

    I'm 26, Klingon and male.

    I like to game with friends or at home alone with a big box of tissue. I'm a lover of epic 2d platformers and games produced by fans and independent programmers.

    Sometimes I look at the technical side because I'm a Techno-mancer of sorts.

    I didn't play through FF7 or FF8 because they didn't hold up to my foul and uncanny standards.